Practice Makes Perfect

Practice Makes Perfect

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Dan Fessler’s HD Index Painting Technique let’s you paint pixel art in Photoshop in a non-destructive manner, and lets you use pretty much every tool in a perfectly pixel-gradient fashion!

The article gives you everything you need to try it out for yourself.It’s easy to set up and use, and the results are so fucking cool.

pixel artists everywhere dying just so they can roll in their graves


(via art-and-sterf)

Filed under pixel pixel tutorial pixel art pixel art tutorial tutorial tutorials

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Since Valkari is a bottom heavy character do you have any advice for drawing a character with that body type?

Alright, before I say ANYTHING, I want to say that my advice is NOT absolute and I’m simply stating my view/knowledge on the subject. Don’t use me as a single source, go out and do research beyond what I tell you.

So first off, wherever your character carries most weight of their determines whether your character is top or bottom heavy. This doesn’t necessarily mean fat but if you were to cut your character in the middle horizontally, which half would be larger. Also keep in mind that there isn’t just top and bottom heavy, there can be characters who carry all their weight evenly, or there could be characters who don’t carry much weight at all, people are very diverse.

For the sake of comparison, I’m going to give some examples of top heavy character designs


Top heavy designs usually mean the character carries most of the weight in their shoulders, chest and sometimes the stomach. The third one here isn’t the best example because the weight is pretty evenly distributed though out the torso but the shape I was going for is slightly more top heavy.  The final design is more pushed, and quite a bit different from my usual style, but the combination of the long skinny legs and large torso puts all the weight at the top of this design.


Bottom heavy designs mean that the majority of the weight is in waist (usually more so the stomach on males), hips and thighs, at lot of times all of the legs can be included. I feel its important to understand that bottom heavy doesn’t mean skinny on top and heavy on bottom, and person could be heavy-set and still carry most of their weight on the lower half of their body.

From an anatomy stand-point, it is more likely for women to be bottom heavy because women commonly gain weight in their hips and thighs. BUT despite this women still gain weight in those areas differently. Some women has small hips but large thighs, some have large hips and small thighs, some have large hips and thighs, some have a thick waist and small hips and thighs. So I don’t want to see any cheating and see all your bottom heavy females with the same hips. Here’s a great tutorial that teaches how to “mix and match” your lovely ladies.

Now, while its more common for women to carry weight in the lower halves of their bodies, that doesn’t mean you can’t have a bottom-heavy design for a male character. You can have a skinny ass kid and still have all the weight of his design be at the bottom


That’s right, don’t forget that clothing also encompasses a characters design.

Even still, do your research, look into different body types (LEARN ANATOMY) and bone structures (because fat and muscle will sit differently on different bone structures) and have fun creating diverse characters!

(via art-and-sterf)

Filed under character design character design tutorial tutorial tutorials body type body type tutorial Anatomy Anatomy tutorial Tutorial