Practice Makes Perfect

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Posts tagged tutorials

9,100 notes

tumblingmagpie:

I’ve put all of the fabric painting tutorials into one big photo post.

Includes silk painting with resist (Elven Banner), free-hand painting on stretch fabrics (Jareth from Labyrinth), fake embroidery with puffy paint (Peter of Narnia), graphite transfer paper with fabric paint pens (Tali from Mass Effect) and regular Tulip fabric paint (TARDIS lab coat).

Maybe this format is better?

(via art-and-sterf)

Filed under Traditional Traditional Painting Traditional Painting tutorial Tutorials Tutorial Craft Craft tutorial

16,647 notes

DIY Aluminium Calligraphy Pen

watering76:

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You’ll need tape, scissors, knife, disposable chopsticks, empty aluminium can, stapler and ink.

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Calligraphy Pen for Gothic: cut the aluminium into two pieces like above and tape it on chopstick, then Staple the aluminium.

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Medium Point Calligraphy Pen: Fold a piece of aluminim, and cut it like picture above. Then tape it on chopstick.

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Fine Point Calligraphy Pen: Fold a piece of aluminim, and cut it like picture above. Then tape it on chopstick.

Now enjoy it :)

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Turning straw into pen.

(via art-and-sterf)

Filed under tutorial tutorials calligraphy tutorial aluminum calligraphy diy aluminum calligraphy pen

1,437 notes

zoologicalpt:

BIRD BEAAAKS. This one doesn’t teach how to draw but it0s the introduction to that. Quite a lot of people I give classes to have this idea that the beak is an apendix of the bird’s skull and not a part of the skull that doesn’t have feathers covering it. And because of that wrong notion beaks are drawn poorly and with no sense of weight or even being part of the bird’s head.

So this art tip of the week is just the very introduction to the concept of drawing beaks. Just explaining what the beak actually is.

Hope you like it, even though its a simpler one. 

CHEERS and tons of love

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Filed under tutorial tutorials animal antomy beak tutorial animal animal anatomy tutorial beak bird bird tutorial

3,382 notes

costumecommunityservice:

[full size]
This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.

costumecommunityservice:

[full size]

This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.

(via art-and-sterf)

Filed under fx special effects special effects tutorial tutorial tutorials character design character deisng tutorial stitching stitching tutorial clothing clothing tutorial

6,089 notes

grizandnorm:

Tuesday Tips - HairThere’s no hard rules to draw hair (or anything for that matter), but the one thing that I try to keep in my mind is that there’s AIR in hair. I can draw it as a shape because there’s hundreds of thousands of them, but I’m also considering the space between them. For example, the volume of dry hair and wet hair will be dramatically different. Also, the way it behaves will differ greatly from person to person. I mostly think about the “weight” of the hair. Longer hair will means that the mass of hair will be heavier and react accordingly.*As always, leave a message if there’s a topic you would like to see covered.Norm

grizandnorm:

Tuesday Tips - Hair

There’s no hard rules to draw hair (or anything for that matter), but the one thing that I try to keep in my mind is that there’s AIR in hair. I can draw it as a shape because there’s hundreds of thousands of them, but I’m also considering the space between them. For example, the volume of dry hair and wet hair will be dramatically different. Also, the way it behaves will differ greatly from person to person. I mostly think about the “weight” of the hair. Longer hair will means that the mass of hair will be heavier and react accordingly.

*As always, leave a message if there’s a topic you would like to see covered.

Norm

(via art-and-sterf)

Filed under hair hair tutorial tutorial tutorials character design character design tutorial

15,276 notes

grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via ibelievepracticemakesperfect)

Filed under character design character design tutorial tutorial tutorials animation animation tutorial gesture gesture tutorial