Practice Makes Perfect

Practice Makes Perfect

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Posts tagged tutorials

3,249 notes

costumecommunityservice:

[full size]
This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.

costumecommunityservice:

[full size]

This is perhaps approaching graduate level information as far as digital costuming is concerned, but I think that the more fidelity professional game artists have access to, the more mindful the details ought to be. This is especially true in the case of low-tech/medieval/pre-industrial fantasy where everything in the world is handmade; these little details are really crucial to selling that look.

(via art-and-sterf)

Filed under fx special effects special effects tutorial tutorial tutorials character design character deisng tutorial stitching stitching tutorial clothing clothing tutorial

6,049 notes

grizandnorm:

Tuesday Tips - HairThere’s no hard rules to draw hair (or anything for that matter), but the one thing that I try to keep in my mind is that there’s AIR in hair. I can draw it as a shape because there’s hundreds of thousands of them, but I’m also considering the space between them. For example, the volume of dry hair and wet hair will be dramatically different. Also, the way it behaves will differ greatly from person to person. I mostly think about the “weight” of the hair. Longer hair will means that the mass of hair will be heavier and react accordingly.*As always, leave a message if there’s a topic you would like to see covered.Norm

grizandnorm:

Tuesday Tips - Hair

There’s no hard rules to draw hair (or anything for that matter), but the one thing that I try to keep in my mind is that there’s AIR in hair. I can draw it as a shape because there’s hundreds of thousands of them, but I’m also considering the space between them. For example, the volume of dry hair and wet hair will be dramatically different. Also, the way it behaves will differ greatly from person to person. I mostly think about the “weight” of the hair. Longer hair will means that the mass of hair will be heavier and react accordingly.

*As always, leave a message if there’s a topic you would like to see covered.

Norm

(via art-and-sterf)

Filed under hair hair tutorial tutorial tutorials character design character design tutorial

15,098 notes

grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via ibelievepracticemakesperfect)

Filed under character design character design tutorial tutorial tutorials animation animation tutorial gesture gesture tutorial

15,098 notes

grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via art-and-sterf)

Filed under character design character design tutorial tutorial tutorials animation animation tutorial gesture gesture tutorial

43,039 notes

martyfun:

el-sato:

h-a-r-p-o:

Dan Fessler’s HD Index Painting Technique let’s you paint pixel art in Photoshop in a non-destructive manner, and lets you use pretty much every tool in a perfectly pixel-gradient fashion!

The article gives you everything you need to try it out for yourself.It’s easy to set up and use, and the results are so fucking cool.

pixel artists everywhere dying just so they can roll in their graves

wwwwwHHAAAT

(via art-and-sterf)

Filed under pixel pixel tutorial pixel art pixel art tutorial tutorial tutorials