Practice Makes Perfect

Practice Makes Perfect

Never Stop

Posts tagged Gesture

1,595 notes

rapidpunches:

I used to draw people according to head size (average human is anything from six to eight heads with comic book heroes around what… ten or eleven heads in height) buuut that’s too much to think about.

These days I organize all bodies into four parts that I can elongate, scale up, or scale down, keeping in rule of quarters. Cambiaso figures! It’s legit for reals.

My figs kinda suck but whatevs. I need a post that makes me sound almost smart about… things.

(via art-and-sterf)

Filed under Anatomy Anatomy Reference Reference references gesture gesture reference

15,845 notes

grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via ibelievepracticemakesperfect)

Filed under character design character design tutorial tutorial tutorials animation animation tutorial gesture gesture tutorial

15,845 notes

grizandnorm:

Tuesday Tips - STRAIGHT against CURVESThis principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.Norm

grizandnorm:

Tuesday Tips - STRAIGHT against CURVES

This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.

Norm

(via art-and-sterf)

Filed under character design character design tutorial tutorial tutorials animation animation tutorial gesture gesture tutorial

25,502 notes

eyecaging:

This is the third series of a really good resource book, I would encourage everyone to buy and keep supporting this company.

I’m unsure where to find it exactly besides Kinokuniya but Amazon.co.jp has it.

Halcyon Realms has a " How to buy from Japan Amazon" tutorial here. I usually just order a bunch of books through Kinokuniya since it’s at a slight cheaper shipping price. 

I also did previews for the other two books. 

http://eyecaging.tumblr.com/post/44976473048/so-i-get-a-lot-of-where-can-i-buy-this

http://eyecaging.tumblr.com/post/25328179278/02-and

http://eyecaging.tumblr.com/post/25317194218/real-action

(via art-and-sterf)

Filed under Reference references gesture gesture reference