Practice Makes Perfect

Practice Makes Perfect

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Significant Other – Gender Signifiers in Video Games

alpha621:

A very good article to read when wanting to design good female characters. I suggest reading it if you ever want to make a comic, video game, cartoon/animated movie, etc., etc.

Filed under writing tips advice tutorial character Character Design design i know this isn't really a tutorial but adding those hashtags will make it easier for you guys to look for it

10,604 notes

Little Art Reference things: Comprehensive Resource List for the Aspiring Artist V1.01

kastiakbc:

sixmilliondeadinternets:

A.K.A. “Pato is autistic and shows off his massive collection of saved links”

Have a seat, get a cup of coffee and sit through this. Hopefully you won’t regret it. This is mostly about illustration, by the way.


FREQUENTLY ASKED BULLSHIT


  • “WHICH TABLET SHOULD I BUY?”

Get the cheapest shit available. If you’re in America/Europe a Wacom Bamboowhatever apparently does the trick. If you’re anywhere else get the cheaper-end Genius ones because Wacom tablets are expensive in every place that’s not the first world. Getting a $600 tablet will not make you magically improve and it’s a goddamn waste of money. Too poor for tablets? Start with a damn pencil.

  • “POORFAG HERE, CAN’T AFFORD PHOTOSHOP/SAI, WHAT THE FUCK DO I DO?

This is the Internet, pirate the shit out of them! Here’s a list of freeware programs you could use, because pirating is bad, mkay.

For general illustration:

  • GIMP - Non-shitty, open-source Photoshop Clone.
  • Paint.NET - If you are somehow too dumb for Photoshop clones here’s something easy to use.
  • Flowpaint - Even simpler.
  • Inkscape - Apparently good for things like vector art.
  • Artweaver - Get the free version which kind of sucks but otherwise decent.
  • Chibipaint - Sounds weeaboo as fuck The best thing out there for oekaki, or so they say.
  • Will add more as I find them.

For 3D modelling and such:

More links coming SOON! (Soon: Duke Nukem Forever).

  • “I’M TOO MUCH OF A FAILURE I WILL NEVER IMPROVE”

Spoilers: Improvement will take a long time, specially more if you’re self-taught. Improvement requires dedication and consistenct in your learning. Don’t expect to get great if you’ve just started, and don’t expect greatness in the first year or so either. Save the shit you draw so in the future you can notice that progress has indeed been made.

If you still think you’ll never improve just look at this and realize how wrong you are. Now, if you think you’ll instantly be as cool as that guy, look at this and realize that you still have a long way to go.

  • “I HAVE ARTIST’S BLOCK WHAT DO”

Artist’s Block is a very complicated thing but the underlying reason is either lack of creativity, acedia or just a towering pile of bullshit. The best way to treat it is to take up theoretical drawing (anatomy studies, for example) and treat it as a chore. If you need ideas look for the Ideas Generators section below.


NOW, ONTO THE ACTUAL LIST THING.


All links taken without permission but I’m sure nobody minds a bit of publicity.

BOOKS

This is actually more than enough to get you started when it comes to getting books. Saying that the amount of books here is FUCKING MASSIVE would be an understatement.

A PRACTICAL APPROACH TO GESTURE DRAWING

Simple practice method for the aimless artfag: Open any of the first two links, and choose a distinct category (For example, faces). Tell it to switch every 10 minutes if possible; else, get a timer. Fire it up and start drawing what you see. The idea is that you should stop after 10 minutes and move onto the next one, no matter how incomplete it is. Repeat until your art gets showcased in the Louvre.

COLOR THEORY AND MISCELLANEOUS COLORING FOR THE MASSES

ANATOMY AND GENERAL HUMAN BODY STUFF

PERSPECTIVE

GENERAL REFERENCES

LOOSE BUNCH OF VARIOUS CRAP

  • /ic/ Thread 1 - Collection of tutorial images.
  • /ic/ Thread 2 - Humongous thread with a crapload of links. A must-see.
  • Manga to Realistic (dA) - A Twelve-Part walkthrough that dips your toes into realistic illustrations aimed at people with a weeaboo background.

GENERAL ART WEBSITES AND TUTORIALS

ILLUSTRATION TECHNIQUES

TEXTURES, BRUSHES AND ALL THAT JAZZ

  • CG Textures - Massive collection of free textures. Also tutorials.

IDEA GENERATORS

ART COMMUNITIES


If you want me to add something, please notify me through my /ask. Be sure to check back often as I’ll be adding more things.


image

(Source: sixmilliondeadinternets, via drawing-attempt)

Filed under advice

4,528 notes

dexterousfolder:

anthemofwar:

whitepool:

wittyfish:

by Goro Fujita

I stumbled upon his work on one of the art tumblr’s I follow and I am blown away by his talent. Fujita was born in Japan and was raised in Germany, where he graduated from film school. He’s worked on both Megamind and Madagascar for Dreamworks and has done a lot of work on his own. 

His lighting and colors are brilliant and reflect the style of artwork that I aspire to have someday. From one simple image you get the essence of an entirely different world. Even though the things he draws are not “realistic” they exist soundly inside of the artwork.

I am going to be engrossed in his drawings and tutorials all morning.

His Gallery | Website | Blogspot | Facebook

lovelovelove

This guy came to talk at my school a few years ago. SUPER COOL DUDE.

His parting wisdom for artists: Draw and paint every day. No really, EVERY DAY. Make a folder on your desktop, start today, do a half hour to an hour painting, label it 001. Tomorrow, do the same thing, name it 002. Keep going don’t ever stop.

It’s how he got so boss at painting.

huh. i may try that.

Filed under Art advice

354 notes

pinkuchama:

Ahhh!  Thank you, Cheery!  Comments like that, they’re inspiring and make me want to improve/try to live up to them.
Hmm, I feel like my approaches are pretty orthodox.  I was an analogue painter before working digitally, so the approach is similar on a digital canvas as it would be on paper/etc.
Let’s see what I can dig up, though. 
Of course, the process differs between styles, and it changes depending on whether it’s a study, sketch, or full piece.  There are sketches (especially) at the beginning and throughout, on my tag for Teen Titans: X, to show some comic process.
Basically, though, for a finished painting the process/steps are pretty straightforward.  I generally used one layer for painting because it’s what I’m comfortable with, and use more layers and the end for finishing touches (drawing patterns, for example.)  I’m starting to use more layers for painting but don’t feel like I need too many (it’s usually for temporary stuff and gets flattened down).
 1. Make thumbnails. This is where we work out composition (and in this case colors).   Actually, I skipped the step where you’d also do studies before even making a thumbnail (studies are for working out composition too, but I use them to figure out how to draw objects I’ve never done before, for example, or how to handle shadows for a subject, like this one here that cuts across the figure in places.
Thumbnails are quick, and you’re not gonna be worrying about proper perspective and anatomy yet, you’re just gonna lay out stuff and arrange things.  They need to be quick because there can be lots of adjustments to make, and while people bitch in beginning painting classes about doing studies/thumbs before going into the finished work, doing more studies and thumbnails mean less surprises and less damage to your final piece.  
You go in knowing what’s gonna go where, and how to draw things.  It’s painful to fully render an apple, only to find out your composition is garbage because the apple should have been three inches to the left.  (Sure, digital painting makes that easier, but the fact remains that you have a familiarity and confidence with your subject/piece/technique if you do studies/thumbnails first, and with thumbnails especially you’re mindful of balance and composition.)
2. Rough in the major parts first. (I don’t have all the in-between steps of this piece, sorry.)  
When you rough in things, it means to get the basic colors/forms down everywhere.  Some people like to do a full sketch with proper anatomy and perspective before getting color in and that’s totally fine (I do it too sometimes), but in this piece I sorta… did both at once (color + perspective/anatomy fixes. I used a mannikin as my guide for how the figure lays there).
Anyway, you can kinda see the evidence here: (but it’s already moving out of the rough step at this point, sorry), everything was laid in without bothering with details.  Pretty much, as I progress through a piece like this, my brush starts out huge.  ”Paint” covers the whole canvas, because it’s important to start with rougher strokes.  The idea is to constantly paint all over the canvas at all times, so you don’t get stuck in minutiae (like worrying about painting every single strand of hair when it might just get covered or you may not need it later), and so you’re always considering the entire work as a cohesive piece at all times.  With each pass over the work, my brush will get smaller, and the details will become finer where I want them.
3. Detail work/adjustments.  I wanted it to look like late in the afternoon/near sunset so I adjusted the color by overlaying some yellow (if this were an oil painting I’d glaze with yellow to get this effect).
Remember what I said about saving details for last?  Here’s why— now that the color “punches” in the way I wanted it to, I only needed to do details in the places where I want people to focus: the strongly lit areas.  If you look at the tip of her boots, for example,  there’s almost no change from the previous pic to this one, because those parts are meant to recede into the shadow.  High contrast and sharp detail don’t need to go where eyes aren’t going to linger.  No need to waste your time on it.
Aaand, for most painting, I use a general concept: big to small.  Here’s how that worked:
Pic #1: Big, gestural blobs where my forms are gonna be.2. Loose gesture; an idea of what I want there, big brush, big movements (using the whole arm).3. Establish direction of light; put in larger forms, still using a big brush.4. Punch in some stronger darks and lights.  Adjust the silhouette of her hair a little.  Shrink down the brush for more details (smaller movements, now).5. Back to using a big brush to smooth out/simplify forms, and adjust values (Starfire’s hair is darker than her skin, and it’s time to act like it).   The brush gets smaller for details here, though, like her lips, eyelashes, few strands of hair I drew, and the movement is only precise in areas of focus.  We’re looking at her face, so it’s the part we need to worry most about. (Also, notice how the darkest values are sorta circling her face?  Not an accident.)6. It’s not necessarily done but this is where I stopped.  Big brush to smooth out things again, adjust some proportions/values (adding darks made me lose my light direction so I had to work it back in, plus her face needed to be lit up a little), and back in with the small details with a smaller brush for focus.  Lastly I added the darkest value to her eyelashes, and the smallest/thinnest forms to her face (eyelashes, nostrils, to her face, since we’re focusing on it).  It competes with the metal of her chestplate a bit (metal’s so high-contrast), but is ultimately okay because humans focus on faces. (If I’d put darker colors in the metal, increasing the value range it would have compromised that, and possibly drew the eye off the bottom of the pic for no real reason.)  
It’s important to keep design (in this case, the rhythm of how the darks in this pic are laid out) in mind, because illustration isn’t just the ability to replicate what stuff looks like, it’s also the ability to control where the eyes go, for whatever reason.)
Sorry, this next example is NSFW.
1. Here’s a failed thumbnail.  But it was done quickly, so it’s no big deal.  The angle was too straight-on, and pose was too balanced, which I didn’t like.  This was supposed to be a moment where Nightwing’s barely holding himself together, but this angle, pose, and composition are way too stable for that.
2. Better.  Plus I had to work the logistics of the pose out a bit, and we might as well rough out the background.
3. Working out the colors.
4. Cleanup.  Pushed her back leg further out because (yeah, this sounds obscene but) Starfire’s legs would be further apart, she’s totally welcoming this.  She’s starry-eyed and blushing, too, because she trusts him.  There’s also sharper detail in the foreground.  The picture’s got its shortcomings but this was the extent of what went into it.
 That’s what I have. 

pinkuchama:

Ahhh!  Thank you, Cheery!  Comments like that, they’re inspiring and make me want to improve/try to live up to them.

Hmm, I feel like my approaches are pretty orthodox.  I was an analogue painter before working digitally, so the approach is similar on a digital canvas as it would be on paper/etc.

Let’s see what I can dig up, though. 

Of course, the process differs between styles, and it changes depending on whether it’s a study, sketch, or full piece.  There are sketches (especially) at the beginning and throughout, on my tag for Teen Titans: X, to show some comic process.

Basically, though, for a finished painting the process/steps are pretty straightforward.  I generally used one layer for painting because it’s what I’m comfortable with, and use more layers and the end for finishing touches (drawing patterns, for example.)  I’m starting to use more layers for painting but don’t feel like I need too many (it’s usually for temporary stuff and gets flattened down).

image
1. Make thumbnails.
This is where we work out composition (and in this case colors).   Actually, I skipped the step where you’d also do studies before even making a thumbnail (studies are for working out composition too, but I use them to figure out how to draw objects I’ve never done before, for example, or how to handle shadows for a subject, like this one here that cuts across the figure in places.

Thumbnails are quick, and you’re not gonna be worrying about proper perspective and anatomy yet, you’re just gonna lay out stuff and arrange things.  They need to be quick because there can be lots of adjustments to make, and while people bitch in beginning painting classes about doing studies/thumbs before going into the finished work, doing more studies and thumbnails mean less surprises and less damage to your final piece.  

You go in knowing what’s gonna go where, and how to draw things.  It’s painful to fully render an apple, only to find out your composition is garbage because the apple should have been three inches to the left.  (Sure, digital painting makes that easier, but the fact remains that you have a familiarity and confidence with your subject/piece/technique if you do studies/thumbnails first, and with thumbnails especially you’re mindful of balance and composition.)

image
2. Rough in the major parts first. 
(I don’t have all the in-between steps of this piece, sorry.)  

When you rough in things, it means to get the basic colors/forms down everywhere.  Some people like to do a full sketch with proper anatomy and perspective before getting color in and that’s totally fine (I do it too sometimes), but in this piece I sorta… did both at once (color + perspective/anatomy fixes. I used a mannikin as my guide for how the figure lays there).

Anyway, you can kinda see the evidence here: (but it’s already moving out of the rough step at this point, sorry), everything was laid in without bothering with details.  Pretty much, as I progress through a piece like this, my brush starts out huge.  ”Paint” covers the whole canvas, because it’s important to start with rougher strokes.  The idea is to constantly paint all over the canvas at all times, so you don’t get stuck in minutiae (like worrying about painting every single strand of hair when it might just get covered or you may not need it later), and so you’re always considering the entire work as a cohesive piece at all times.  With each pass over the work, my brush will get smaller, and the details will become finer where I want them.

image
3. Detail work/adjustments.  I wanted it to look like late in the afternoon/near sunset so I adjusted the color by overlaying some yellow (if this were an oil painting I’d glaze with yellow to get this effect).

Remember what I said about saving details for last?  Here’s why— now that the color “punches” in the way I wanted it to, I only needed to do details in the places where I want people to focus: the strongly lit areas.  If you look at the tip of her boots, for example,  there’s almost no change from the previous pic to this one, because those parts are meant to recede into the shadow.  High contrast and sharp detail don’t need to go where eyes aren’t going to linger.  No need to waste your time on it.

Aaand, for most painting, I use a general concept: big to small.  Here’s how that worked:

image
Pic #1: Big, gestural blobs where my forms are gonna be.
2. Loose gesture; an idea of what I want there, big brush, big movements (using the whole arm).
3. Establish direction of light; put in larger forms, still using a big brush.
4. Punch in some stronger darks and lights.  Adjust the silhouette of her hair a little.  Shrink down the brush for more details (smaller movements, now).
5. Back to using a big brush to smooth out/simplify forms, and adjust values (Starfire’s hair is darker than her skin, and it’s time to act like it).   The brush gets smaller for details here, though, like her lips, eyelashes, few strands of hair I drew, and the movement is only precise in areas of focus.  We’re looking at her face, so it’s the part we need to worry most about. (Also, notice how the darkest values are sorta circling her face?  Not an accident.)
6. It’s not necessarily done but this is where I stopped.  Big brush to smooth out things again, adjust some proportions/values (adding darks made me lose my light direction so I had to work it back in, plus her face needed to be lit up a little), and back in with the small details with a smaller brush for focus.  Lastly I added the darkest value to her eyelashes, and the smallest/thinnest forms to her face (eyelashes, nostrils, to her face, since we’re focusing on it).  It competes with the metal of her chestplate a bit (metal’s so high-contrast), but is ultimately okay because humans focus on faces. (If I’d put darker colors in the metal, increasing the value range it would have compromised that, and possibly drew the eye off the bottom of the pic for no real reason.)  

It’s important to keep design (in this case, the rhythm of how the darks in this pic are laid out) in mind, because illustration isn’t just the ability to replicate what stuff looks like, it’s also the ability to control where the eyes go, for whatever reason.)

Sorry, this next example is NSFW.

image
1. Here’s a failed thumbnail. 
But it was done quickly, so it’s no big deal.  The angle was too straight-on, and pose was too balanced, which I didn’t like.  This was supposed to be a moment where Nightwing’s barely holding himself together, but this angle, pose, and composition are way too stable for that.

image
2. Better.  Plus I had to work the logistics of the pose out a bit, and we might as well rough out the background.

image
3. Working out the colors.

image
4. Cleanup.  Pushed her back leg further out because (yeah, this sounds obscene but) Starfire’s legs would be further apart, she’s totally welcoming this.  She’s starry-eyed and blushing, too, because she trusts him.  There’s also sharper detail in the foreground.  The picture’s got its shortcomings but this was the extent of what went into it.

 
That’s what I have. 

(via art-and-sterf)

Filed under advice

44 notes

How?
I just did. I drew. It’s sounds hard, and overwhelming with everything you need to learn. Oh god don’t get me started about the fact that your skills are unable to create the image in your mind!!
But, Draw. Even if it’s stupid shit. The worst thing you can do is not draw. Just do it. Practice from life (if you can), do gesture drawing, anatomy studies.
Just keep trying, and don’t give up. It’s hard. I understand. I’m at the point where I can see clearly everything that is wrong with what I draw. I suck. It’s annoying, and it makes you want to give up. But, if you don’t give up - You’ll get better. No matter what.
Sorry this is abit of rant/tangent lol
Here’s some stuff to check out:
http://www.youtube.com/watch?v=TWkcUxd5elU
http://www.youtube.com/user/FZDSCHOOL
http://foervraengd.tumblr.com/tagged/protip/
http://ibelievepracticemakesperfect.tumblr.com/post/40250823373/youngartist-city-massiveselection#notes
http://fyeahmyoldart.tumblr.com/
http://ibelievepracticemakesperfect.tumblr.com/post/14591555163/ibelievepracticemakesperfect#notes

How?

I just did. I drew. It’s sounds hard, and overwhelming with everything you need to learn. Oh god don’t get me started about the fact that your skills are unable to create the image in your mind!!

But, Draw. Even if it’s stupid shit. The worst thing you can do is not draw. Just do it. Practice from life (if you can), do gesture drawing, anatomy studies.

Just keep trying, and don’t give up. It’s hard. I understand. I’m at the point where I can see clearly everything that is wrong with what I draw. I suck. It’s annoying, and it makes you want to give up. But, if you don’t give up - You’ll get better. No matter what.

Sorry this is abit of rant/tangent lol

Here’s some stuff to check out:

http://www.youtube.com/watch?v=TWkcUxd5elU

http://www.youtube.com/user/FZDSCHOOL

http://foervraengd.tumblr.com/tagged/protip/

http://ibelievepracticemakesperfect.tumblr.com/post/40250823373/youngartist-city-massiveselection#notes

http://fyeahmyoldart.tumblr.com/

http://ibelievepracticemakesperfect.tumblr.com/post/14591555163/ibelievepracticemakesperfect#notes

Filed under Ask Advice I had no idea how to answer this but i hope I did it right eeeeee someone liked my sketches Art